Assorted thoughts and content from the world of video games!

Assorted thoughts and content from the world of video games!

Monday, August 30, 2010

Silly Resi-5...

*May contain some spoilers if you really care, but I am pretty vague and I found the plot to be predictably average*

Resident Evil 5 comes across as very awkward really, its entire gameplay is still rooted in archaic practices that have long been left behind by most other games. There is an inventory with only 9 slots, you are unable to shoot and move at the same time and so much of the game is silly quick time events (although a modern phenomenon it is still an ancient concept). But generally, when played co-op these things can be ignored and it is a reasonably satisfactory game. Hell, these "poor" design features actually add to the experience. Having a limited inventory almost suits the survival/horror genre, adding to the stress and giving you another thing to panic over (even if that panic is considerably more mild than say an executioner charging you with his blade of doom), and whilst being able to shoot and move could be quite useful, it gives an actual choice between dodging and shooting, which may actual take some thought, as well as recovery item management considering you may actually get wounded from something that isn't unavoidable, rather than run around this boss avoiding his pattern and you should easily avoid taking any damage at all!

Clearly I actually enjoyed this game, even if it had a strange tendency for every single boss to have exorbitant amounts of tentacles (so many tentacles!...those Japanese...amirite?). And yet the final boss, what should be the pinnacle of the experience, appeared unbeatable. After at least 30 attempts, we were at our wits end. Seemingly to survive this fight one must have the button mashing skills of a caffeine maniac with an artificial wrist. Even GameFaqs was at a loss as to how to defeat this tentacled (of course) menace. Searching for this specific fight in google revealed that other people had had a similar problem in co-op, it simply seemed impossible...

Then we noticed a tenative entry, claiming that apparently, if very early in the fight you can snipe the tiny orange weak spot on his back with a Rocket Launcher you will be granted automatic victory. At this stage we were completely desperate, so the Rocket Launcher was equipped, why not have a quick ping at his back before trying to survive the most lethal quick time event in history. A couple of attempts to no avail, but there was no reason to stop trying, nothing else had worked.

I was in complete awe. Who would have thought it possible, especially from that kind of range...

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