Assorted thoughts and content from the world of video games!

Assorted thoughts and content from the world of video games!
Showing posts with label arkham asylum. Show all posts
Showing posts with label arkham asylum. Show all posts

Friday, June 18, 2010

Batman: Arkham Asylum Review

Batman: Arkham Asylum (which I played on the PS3) follows on from the success of the Dark Knight and Batman Begins movies to offer a similar dark, brooding world and actually provide a decent franchise game.

Positives:

This game actually makes you feel as if you are the great Caped Crusader, and it is as awesome and most importantly fun, as it should be. The combat is suitably brutal and plays as its name "freeflow" suggests. There's a suitable array of gadgets that all feel great to use and are implemented reasonably well. Whether grappling to save yourself from a missed jump, ziplining across deep abysses, hacking into security systems or wielding the trusty "batarang", it all gels nicely, allowing for backtracking and collecting for the obsessive gamers as well as neat ways to take out enemies if you are more creative. There were also a lot of neat touches that just add to the great feel of the game, the hacking which relied on pointing the analog sticks in the direction that provided the most rumble was one of the better ways that the rumble feature has been implemented in a game. Also after a few hours of playing Batman would have stubble appear and they even made his batsuit (or whatever the hell it's called) get ripped up after particularly scrappy battles. There are also plenty of cameos and references to Batman's arch-enemies including Joker, Riddler, Croc, Poison Ivy and a few others from deep within Batman lore (which I am not really familiar with but it all appears to remain faithful to it). The boss battles are all reasonably neat, but I especially admired the battles against Scarecrow which seem to be a metaphor for the inner turmoil Bruce Wayne suffers, which were pretty neat (even if it was only about dodging his gaze, which meant the gameplay was average, but I appreciated the thought). Another thing that I enjoyed, even if it can piss you off a bit when you die a lot, is the way that Joker, or whichever boss you are fighting at the time, will mercilessly taunt you after every death, again they made sure to get all these little awesome details right showing how much thought and effort was put into developing it. I should probably mention the graphics which were really good and up to current standards and the sound was alright, in a way that it was not really noticeably good or bad.

Negatives:
The combat whilst generally pretty fun, could sometimes just be a case of constantly countering (especially in a room of 20 guys) and then it felt really boring. Also the stealth sections, whilst a nice idea to change up the gameplay a bit, didn't feel too amazing. It was just put on detective mode and slowly take them out one at a time, not getting caught, it was certainly not revolutionary, or allowing for too much creativity (especially given that their guns are really powerful and they have hack-bot aim). Also these two earlier posts (see here and here) mention a couple of minor negatives but they occur in other games as well and don't subtract too much from the overall experience.

Closing Comments:
Overall I just had a lot of fun playing this game and it made me want to keep coming back to it to finish up the story, which although not particularly interesting, led to lots of awesome gameplay moments. Even though I doubted the premise of Batman stuck in a prison complex there were enough different ideas and gameplay that it never feels too small or repetitive. This game is definitely good enough that I can see myself replaying it some time in the future to solve all the riddles and finish all the challenges. It was simply just a lot of fun and anyone who has had even the slightest urge to be a superhero should definitely check it out.

Sunday, June 13, 2010

I Want to See the World!

Unfortunately I haven't had enough time to finish Batman: Arkham Asylum and review it, but I have another little gripe I want to point out. Basically in this game, there is a "detective mode" which enables you to see places you need to go, track movements of people to know where next to go and also even the position of the enemy, allowing Batman to stealthily take them out one by one with ease, not allowing the bots with near perfect aim to shoot him down in only 6 seconds. The problem with the system, as the player, is that you never want to leave this mode, meaning you feel stuck with a worse, computer like graphical display rather than the relatively pleasant to look at visuals of the game. The sections where you are forced into stealth are pretty much impossible without detective mode and I would have missed plenty of riddles if I didn't often check the world with this mode. Unfortunately they have made it so there is little solution to this problem, so I will continue to miss out on the bloom filled gritty world and instead feel as if in a VR simulation.


This is what the player sees for too much of this game, whilst it is useful, I want to see the world!.

Wednesday, June 9, 2010

Now Playing

Just yesterday got Batman: Arkham Asylum, and it is pretty awesome! As is anything with the current generation Batman. It captures the dark and moody theme of the two most recent movies and makes a good licensed game. Everything 3 hours in feels great, combat feels as the name suggests (freeflow) and the finishing blows are suitably brutal. He moves with grace (gliding) as well as with gadgetry (grapple). Then there are the riddles which are the collectible goodness that adds more fun to it. I can't wait to play more of it.

At the same time I got Yakuza 3, a pretty good looking open world beat em up, it seems alright after an hour with it. The combat seems pretty neat and the characters and story relatively interesting.

Just a week ago I started playing Red Dead Redemption, which is pretty amazing. And no, it isn't just GTA with horses, it feels like much more than that, at least to me. It is an amazingly well fleshed out world that constantly impresses and sidetracks you, and John Marston as a character has really grown on me. Annoyingly I've gotten a bit sidetracked from it with those 2 other games but I will try and play some of all of them this long weekend!