These audio diaries from Bishock allow gameplay and story to continue seamlessly, one way to not compromise either of them.Another moment where this bothered me was in Uncharted 2. When your partner would talk to you, you had to be near them and facing them to have any chance at hearing what were often pretty humorous lines. Often when I was right next to them and standing the other way I would miss these exchanges almost entirely, and I only realised this when I turned the subtitles on.
So sound doesn't have to be ultra-realistic, especially when it is dialogue which often provides crucial backstory or is just plain hilarious. I don't care if I am not within 1 meter and perfectly facing the NPC, I just want to hear what they are saying!
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